I’ve recently moved my whole game library over to Linux and stopped dual booting. Everything runs great on Linux, I just run it through Steam’s Proton layer.

Therein lies the problem. Even my non-Steam games I run through Steam since it’s so convenient with Proton. My experience with using straight up wine, winetricks, Lutris etc. had been much more clunky in comparison and less reliable for getting things running.

While it’s working fine for now, what do I do if I’m offline and Steam decides this is one of those days offline mode doesn’t work? What if I get banned from Steam?

Has anyone had any luck replicating their Proton setup outside of Steam? Or simply just running a Proton game outside of Steam after getting it set up using Steam?

  • Lfrith@lemmy.ca
    link
    fedilink
    arrow-up
    1
    ·
    11 hours ago

    Yeah, I set up heroic launcher to play some games from GOG, but achievements didn’t work when I tried it and save sync was kind of buggy. So for GOG just stuck to playing on Windows, since I do want my achievements and time tracked.

    I wish other big platforms tried more in trying help escape Windows instead of just being bystanders and not even bothering with Linux launchers themselves.

    • Lime Buzz (fae/she)@beehaw.org
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 hours ago

      Yeah, it’s sad that they don’t, gog really needs to get on it imo. Though have you tried running galaxy through proton?

      I want that too, heck even Epic could easily make their games native to linux with a single button press but they don’t want to.

    • muhyb@programming.dev
      link
      fedilink
      arrow-up
      1
      ·
      9 hours ago

      Time tracking and achievements work for me. You might need to update GOG reditrubutables package though Heroic should do it automatically.

        • muhyb@programming.dev
          link
          fedilink
          arrow-up
          1
          ·
          6 hours ago

          Yeah, it is. There is even a cloud sync feature now (though it’s still in beta, mostly works). Only thing missing is limiting download speed. Apparently GOG need to do that through gogdl.