Agent_Karyo@piefed.world to Games@lemmy.worldEnglish · 1 month agoEric Barone makes $125,000 donation to the C# framework Stardew Valley uses, as well as 'an ongoing monthly commitment' in what the team behind it calls an 'extraordinary show of support'www.pcgamer.comexternal-linkmessage-square26linkfedilinkarrow-up1443arrow-down10 cross-posted to: pcgaming@lemmy.ca
arrow-up1443arrow-down1external-linkEric Barone makes $125,000 donation to the C# framework Stardew Valley uses, as well as 'an ongoing monthly commitment' in what the team behind it calls an 'extraordinary show of support'www.pcgamer.comAgent_Karyo@piefed.world to Games@lemmy.worldEnglish · 1 month agomessage-square26linkfedilink cross-posted to: pcgaming@lemmy.ca
minus-squarechunes@lemmy.worldlinkfedilinkEnglisharrow-up26arrow-down1·1 month agoLove to see any engine that isn’t Unity or Unreal get some support. I’m getting really tired of the absurdly bad performance that a lot of simple unity indie games have nowadays.
minus-squarecriss_cross@lemmy.worldlinkfedilinkEnglisharrow-up24arrow-down1·1 month agoI’ve been learning a lot of Godot myself. Don’t know if that’s still popular but it was gaining traction after the Unity license fiasco.
minus-squareSkaveRat@discuss.tchncs.delinkfedilinkEnglisharrow-up10·1 month agoIt’s getting more and more popular, actually. Constantly getting great new features
Love to see any engine that isn’t Unity or Unreal get some support. I’m getting really tired of the absurdly bad performance that a lot of simple unity indie games have nowadays.
I’ve been learning a lot of Godot myself. Don’t know if that’s still popular but it was gaining traction after the Unity license fiasco.
It’s getting more and more popular, actually. Constantly getting great new features