This continuous evolution has actually seen Joel getting up at unsociable hours to sort out situations when the Helldivers 2 team realised the game wasn’t as balanced as it could be. “There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night to give the Automatons a bit of reinforcement so the players don’t take [the planet] too quickly,” Pilestedt said.
That’s honestly messed up and embarrassing for their developers. Writing a decent director shouldn’t be that hard.
That’s honestly messed up and embarrassing for their developers. Writing a decent director shouldn’t be that hard.
It’s one banana, Michael, how much could it cost? 10 dollars?