• UndercoverUlrikHD@programming.dev
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    8 months ago

    This continuous evolution has actually seen Joel getting up at unsociable hours to sort out situations when the Helldivers 2 team realised the game wasn’t as balanced as it could be. “There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night to give the Automatons a bit of reinforcement so the players don’t take [the planet] too quickly,” Pilestedt said.

    That’s honestly messed up and embarrassing for their developers. Writing a decent director shouldn’t be that hard.