Before the humble bundle came out, I bought the GameDev.tv “complete” Godot course - I had a good early bird discount since I’ve used them for Unity.
Over the past few years, I have completed the 2D, 3D, and several of the RPG intermediate courses for unity as well as a Blender course so was super excited for this new one!
And then was super disappointed.
I start with the 2D course every time and this one was…hollow. Super empty. Maybe a quarter of the content as the Unity course with a lot of basic things missing and some really bad practice promoted. I did the whole course on 1.25x speed and still had to skip through a lot of waffle.
I’m now doing courses for free on Youtube and have learnt far, far more.
It really is a shame as I’m a fan of GameDev.tv, but they really missed the mark with the Godot offering.
EDIT: clarity
I’ve bought the $1 tier to get into shaders and I sort of agree. I took the Unity 2D course when I was starting out game development and it was excellent, really gave you everything you need to know to understand and learn how to make real games.
I’m 75% through the shader course (which is fairly short, like ~2 hours long) and it’s just okay. It gives you a decent introduction on how shaders work, teach you a few simple effects like distortion and dissolving and color swapping, then you’re on your own. I didn’t feel like I learned enough to be confident making my own shaders and I still only have a surface level understanding of it. Not great for a paid course, I’m starting to think that’s the reason it was only $1 in the bundle.
I still 100% recommend their 2D unity course but it seems like how good the course is depends on the instructor. Rick is the best instructor they have, the new ones aren’t cutting it. Maybe I should make my own tutorials because a lot of Godot offerings currently are lacking.
Honestly, go for it! There is definitely space for the knowledge to be shared - especially in the beginner+ -> Intermediate space.
I used this tutorial for shaders: https://learnopengl.com/Lighting/Colors
This one also has useful stuff about how lighting works: http://www.opengl-tutorial.org/beginners-tutorials/tutorial-8-basic-shading/
These are both about OpenGL, but the theory is the same regardless of the environment.
Thanks for the heads up, I also bought the 1€ shader course. Given the price I won’t be too upset if it isn’t amazing, but I’ll lower my expectations anyway.
I previously did some of their Blender courses by Grant Abbitt and they were very good for a beginner like me, so it’s disappointing to read their Godot courses aren’t that great.
For Godot, GDQuest seems to have the best quality from my experience so far, especially when it comes to not teaching bad practices.
GDQuest - problem is I can’t really afford $100 a pop for their classes :/
Yeah, they certainly aren’t cheap, so I get that…
Thanks for the heads up. Shaders so far are like dark magic from the underground to me, so I was interested in this course. If you find some other source of good Shader tutorial/video/course, please let us know!