Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule you...
Protip: vegetable gardens scale with the size of the backyard. You can make hella food if you make some seemingly inefficient large properties to act as farms on the outskirts of town. For the properties with small backyards, make chicken coops. These backyard expansions passively generate food, so they are very strong. Plus they generate food types you wouldn’t otherwise have, so more variety which helps with happiness
Looks good but complicated. I love city builders but most of them are far too difficult to learn.
There’s a demo available.
There isn’t. They only had a demo a couple years ago for a short while.
Ok, I remembered playing the demo, but I’m unused to this “temporary demo” thing.
In fact, I’m still unused to having demos back, which I kinda wish it was the norm.
It’s not really that complicated apart from some early access related UI problems. The actual gameplay isn’t too hard to understand
The thing I’m having the hardest time is crop management.
Protip: vegetable gardens scale with the size of the backyard. You can make hella food if you make some seemingly inefficient large properties to act as farms on the outskirts of town. For the properties with small backyards, make chicken coops. These backyard expansions passively generate food, so they are very strong. Plus they generate food types you wouldn’t otherwise have, so more variety which helps with happiness
Thanks, I somewhat realized that I could expand house to allow backyards, but it seemed like an mid to end-game thing.
Nah, backyard farms are early game. Backyard workshops are mid-late game