• Albbi@lemmy.ca
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    5 months ago

    Bigger characters had a lower top speed, but could maintain speed while turning better. They could also bump lighter characters and spin them out.

    • ZoopZeZoop@lemmy.world
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      5 months ago

      My recollection was big characters had a higher top speed, but slow acceleration. Small characters were the opposite. Medium characters didn’t excel or suck at either.

      • Rhynoplaz@lemmy.world
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        5 months ago

        Yeah, Bowser would hit the highest speeds, but if you hit a wall or a shell, it would take forever to get going again.

        • ZoopZeZoop@lemmy.world
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          5 months ago

          That was not my recollection of how it was supposed to work or how it worked in practice, but I found an archive of the original guidebook, and it says exactly what you said. Interesting. I got passed up by Donkey Kong and Bowser on straightaways all the time, but maybe that’s more of a mirror mode challenge thing than a size of the karts things.

          • Albbi@lemmy.ca
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            5 months ago

            Oh yeah, that’s probably just the rubber band effect, which was pretty strong at 150cc.

      • Ithi@lemmy.ca
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        5 months ago

        That’s roughly what is was for the SNES game. Probably N64 too but I don’t recall.