• Atomic@sh.itjust.works
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    11 months ago

    Planning DLCs before you’ve even launched the game should be illegal. So pretty much. They are planning to release an unfinished game where micropurchases rule supreme so everyone gets on the same content level.

    Hey you bought the game? Cool. But if you wanna play with us you need this this and that DLC pack. It’s only an extra 40 bucks.

    • XTornado@lemmy.ml
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      11 months ago

      I mean even if they hadn’t announced, it’s Payday it was expected. Fuck it I even prefer this, I am surprised companies do this, now we know what is on it and what is coming and if is worth it buying it now or not. The alternative is finding out when you already bought the game.

      • Atomic@sh.itjust.works
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        11 months ago

        The alternative is them releasing the full game. Announce what is on it. And THEN after that is done. Start working on additional content.

    • ezures@lemmy.wtf
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      11 months ago

      I dont want to defend this kind of monetization, but pd2 probably had the best kind of approach, as only the host needed it start it, so if someone had it in your friend group had it you were good. Well exept for the weapon and perk decks, as you only got them if you had the dlc, but it didn’t split the playerbase. (also fuck the loot boxes)

    • Doc Blaze@lemmy.world
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      11 months ago

      I get triggered as a gamedev when people complain about dlc because if a game came out and it was $200 for all the content made you would probably scoff and pirate it. The harsh truth is nobody wants to front the actual production cost of games anymore. PS2 games were $40 back in 2003 when my old ass was entering high school and you could still find a decent slice of pizza for just over a dollar. It’s 2023 and it’s basically the same price now after 2 decades of insane inflation. You may find an outlier or two on steam but even AAA titles tend to stay 60 or under.

      It’s honestly the best option. Just buy the base game then. By definition you don’t need anything else. You get what you afforded and you don’t get upset. Don’t forget the company that made Payday filed for bankruptcy not too long ago. This isn’t quite EA shitting out a Madden update with the same code and 3d models. They were restructured and probably have loans or investors to pay back. I’m just happy we got a payday 3.

      go ahead and downvote, but just consider what I said with an open mind afterwards.

      • Atomic@sh.itjust.works
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        11 months ago

        Yeah. Ofc it triggers you.

        The problem with DLCs isn’t the DLC. It’s how it’s used. And your whole argument is total bullshit, proven wrong by so many great games who does not have to rely on predatory DLC requirements.

        The problem here. Is that they’ve already started working on DLCs before the game has even launched. You don’t see a problem with that from a consumer standpoint?

        And be real. They’re not implementing this DLC strategy because they have to, because funding is difficult for them. It’s because it’s proven to be the most profitable With PayDay2 as proof.

        • 2ncs@lemmy.world
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          11 months ago

          The problem here. Is that they’ve already started working on DLCs before the game has even launched. You don’t see a problem with that from a consumer standpoint?

          Sort of a complicated scenario. Where do you draw the line for it being anti consumer? Say the people on the dev team who do: concept art, writing, modeling, etc. What should they be doing. At this stage most of the development going into the game is very final touches (if that) and bug squashing. I don’t think it’s out of line for those people to be working on future content. Seems a bit strange to hold them until the release date. It definitely is a tough line to find though, and can change depending on the context of when and how the dlc development started.