Sorry for the small delay on this, was competing in a gamedev competition which took up most of my weekend
The way I instantly make the variables is using tip #1 I posted https://programming.dev/post/17169923
Sorry for the small delay on this, was competing in a gamedev competition which took up most of my weekend
The way I instantly make the variables is using tip #1 I posted https://programming.dev/post/17169923
Interesting. Is this a compile time optimization so there’s no tree walking or lookups at runtime?
I think i read something about that being the case, and if i’m not mistaken the node can only be accessed using the unique name from inside its scene
Otherwise, if you instanced multiple copies of the same scene, you’d have name collisions and stuff
I feel like you could get away with particle effects using this method