- cross-posted to:
- games@lemmy.world
- games@sh.itjust.works
- cross-posted to:
- games@lemmy.world
- games@sh.itjust.works
Being able to see exact number of players playing could be an interesting metric Blizz might not be wanting to share when it comes to WoW, wondering if we’ll ever see it on Steam.
It provably will require Blizzard’s launcher so why even bother?
They already said Overwatch 2 won’t require Battle.net.
That is exciting…I really dislike battlenet. The most recent UI redesign is awful.
They confirmed that won’t open other launcher
Do you know where so I can share it to my friends ? We were having that discussion last evening
https://lemmy.zip/comment/1038255
Another comment leading to another comment sorry it’s a Twitter screen shot.
Still easier to manage than a gazillion battlenet launcher instances on Lutris.
I presume Diablo 4 will be next considering how many people are already playing it on Steam Deck.
Obviously won’t happen, but it would be fun to have WoW’s game time imported into Steam and watch everybody’s game time go through the roof.
“when the time is right” the article says.
So when they predict sales would increase by more than 30% I presume, if Valve still takes 40%.
When I tried to get the Xbox Indie Games XNA kit it said you got a quarter for every dollar sold on the indie games store back on the 360
Valve hasn’t ever taken 40%. Their cut starts at 30% and drops to 20% after some gross sales threshold. Also steam keys have zero cut and half of your total steam platform sales can be keys meaning if you’re effective at selling keys you can have an effectively 10% cut.
What’s the maths for that 10%?
I dislike the huge cut Valve takes from all the indies but with everything they’ve done in recent years with the Deck and Index has still won me over.
It’s the theoretical minimum effective cut attainable on steam.