TBF, generally speedrunners start speedrunning games because they love it to death (ie. have played it through several times already) and want to start challenging themselves in new ways.
Speedrunning isn’t THAT popular. If you want to chase trends there are much easier ways other than spending thousands of hours on a single game to have low chances of make a record.
A videogame making views on YouTube is only incentive for first playthroughs as views on YouTube are usually for people’s reactions to stuff. Speedrunning really usually is a passion project.
Yeah, I get that, but on the more aggressively short cut games, you could argue its not the same game anymore if all the story is now skipped. Still entertaining to watch, and I do occasionally, but it can get a bit silly.
I’m still looking forward to the first:
“Hi guys, today I’m going to show you how the locker skip works, you just run at this locker while tapping crouch, annddddd we are clipped through the ground, and can now run to the exit. Easy game”
any% with glitches is pretty much always a wild ride to watch.
on that note; man I need to get back on the IGN’s playlist of “devs react to speedruns”, most devs are such good sport when it comes to breaking their game :D
TBF, generally speedrunners start speedrunning games because they love it to death (ie. have played it through several times already) and want to start challenging themselves in new ways.
…or the videogame is known to make views on youtube.
Anyway, this don’t undermine the intention of the developer.
Speedrunning isn’t THAT popular. If you want to chase trends there are much easier ways other than spending thousands of hours on a single game to have low chances of make a record.
Yeah I agree. the effort to profit ratio on speed running is so low there is no way anyone is doing it for profit over their love for the game.
I tried speed running a game once and it was exhausting. It’s like accusing math professors of publishing papers for the money.
Except for the people that try to cheat to do it.
A videogame making views on YouTube is only incentive for first playthroughs as views on YouTube are usually for people’s reactions to stuff. Speedrunning really usually is a passion project.
Yeah, I get that, but on the more aggressively short cut games, you could argue its not the same game anymore if all the story is now skipped. Still entertaining to watch, and I do occasionally, but it can get a bit silly.
I’m still looking forward to the first:
“Hi guys, today I’m going to show you how the locker skip works, you just run at this locker while tapping crouch, annddddd we are clipped through the ground, and can now run to the exit. Easy game”
:D
any% with glitches is pretty much always a wild ride to watch.
on that note; man I need to get back on the IGN’s playlist of “devs react to speedruns”, most devs are such good sport when it comes to breaking their game :D