That’s not what the article says. This is basically a save game for every-ish moment in the gameplay + a facility to launch the game at the scene you’re watching a video of, which is massive amounts of data + progress sync, so if they figured out how to do that at scale, it’s legit innovation.
So isn’t this like what stadia wanted to do with its integration with YouTube where you could watch someone’s letsplay and there’d be a button that could take you to where they were so you can experience it or see if you can do better?
How were they able to patent it if something like this was already described by another company years ago?
That’s not what the article says. This is basically a save game for every-ish moment in the gameplay + a facility to launch the game at the scene you’re watching a video of, which is massive amounts of data + progress sync, so if they figured out how to do that at scale, it’s legit innovation.
So isn’t this like what stadia wanted to do with its integration with YouTube where you could watch someone’s letsplay and there’d be a button that could take you to where they were so you can experience it or see if you can do better?
How were they able to patent it if something like this was already described by another company years ago?
Not enough info in the article to tell the difference, I’d say. Maybe because this should apply to your local games? IDK
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So… they’re inventing level codes you can re-enter to start from there.
I’m massively impressed by Sony, clearly revolutionary technology right there.
If you can encode your entire game progress into that level code, then it’s just that, yep.
Yes, that’s why NES games sometimes had 50 character codes.
Yes, NES games. Now try that with Baldur’s Gate.