- Exclusive mobile UI with touch controls
 - What a weird way to phrase that. 
- That was a fun game. Not sure how much you’d enjoy it on smaller devices. - Yeah, wish they would bring it to full seamless VR rather than downgrade to tinyScreenOS. 
 
- With twice the lag and even closer pop-in distance? 
- My first question is why? - Asian market I suppose. 
- To introduce more people to thalassophobia 
- Krafton. 
 
- It’s a great game, but I dunno how well it will work on phones. The UI is gonna have to be really reworked. I found it a bit clunky even on desktop. The story is fantastic, though. :) - The early-mid game is one of my favourite gaming experiences of all time. It’s usually the most part of a survival/crafting game, but I was surprised by how well Subnautica was peppered intrigue. - As you and many others on this thread have said though, a mobile port seems odd. Even if the UI were reworked, I can’t imagine that players would be able to feel the same sense of awe that I associate with the game. 
 
- Just played this on steamdeck and it was incredible. I really cant see it being that good on mobile though. 
- I can’t even imagine how much controls will suck without physical controller… 





