• CubitOom@infosec.pub
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      2 days ago

      I hadn’t heard the update yet.

      ‘It’s going to be extremely hard to repair the relationship:’ The Subnautica 2 legal dispute is far from over

      The legal battle is far from over, though. Delaware State Court of Chancery, which Otto said is a specialized court specifically for Delaware corporations, broke the case into two parts. The first covers Krafton’s interference in the Subnautica 2 early access release date and control of the studio, and the second will determine whether Krafton’s actions wrongfully impaired the earnout.

      If Krafton is found to have done the latter, Gill, McGuire, and Cleveland will be awarded damages on top of the opportunity to still achieve the $250 million payout.

      “A court case can take a considerable amount of time,” Otto said. “As you can imagine, the legal question about whether Krafton illegally took over control over the studio is quite urgent. Losing control over a game studio (especially in development) can cause a lot of harm. The longer you wait, the bigger the impact is. Or as we call it in legal language, it can lead to ‘irreparable damage.’”

      • Skyrmir@lemmy.world
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        2 days ago

        Yeah Krafton can fuck right off, but at this point game sales will determine what the devs get paid, so it’s well worth it to support the game. Assuming it’s up to snuff as a game of course. I’ll be waiting until after early access myself, but I have high hopes it’s a good game. The video shows what could be some nice improvements.

        • Leon@pawb.social
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          2 days ago

          This echoes my thoughts. The harder Krafton gets fucked the better. I really enjoyed the first two Subnautica games, though. Very few games feed my inner child who dreamed of becoming a fish.

          • idunnololz@lemmy.world
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            2 days ago

            My only (big) issue with Subnautica was the inventory management. Needed a couple of mods to make it more enjoyable. Otherwise p. Good game. For inventory management, I like how satisfactory solved it.