- cross-posted to:
- pcgaming@lemmy.ca
- games@sh.itjust.works
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
- games@sh.itjust.works
- pcgaming@lemmy.ca
Game of the Year Award - Baldur’s Gate 3
VR Game of the Year Award - Labyrinthine
Labor of Love Award - Red Dead Redemption 2
Best Game on Steam Deck Award - Hogwarts Legacy
Better With Friends Award - Lethal Company
Outstanding Visual Style Award - Atomic Heart
Most Innovative Gameplay Award - Starfield
Best Game You Suck At Award - SIFU
Best Soundtrack Award - The Last of Us Part I
Outstanding Story-Rich Game Award - Baldur’s Gate 3
Sit Back and Relax Award - Dave the Diver
I think there’s a right way and a wrong way to do a remake/remaster. If a game doesn’t run well on modern hardware and/or its online features are long gone, a remake can be justified. But to be a truly great remaster, it should also improve upon the original without messing with what made it great.
For example, the Age of Empires remasters were phenomenal, and the AoE2 remaster in particular basically revived the entire series. Not only did it add a fresh coat of paint visually, proper HD/widescreen support, stability updates, and such, there’s been a pretty solid stream of new content and extended support. And it wasn’t even sold as a full-price title to begin with.
But remakes of games that still run fine on modern hardware, don’t really add much of anything new, and are priced at or near full-price? Yeah, cheap cash grab. There’s no reason to remake a game less than 10 years old.