- cross-posted to:
- pcgaming@lemmy.ca
- games@lemmy.world
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
- games@lemmy.world
- pcgaming@lemmy.ca
Game of the Year Award - Baldur’s Gate 3
VR Game of the Year Award - Labyrinthine
Labor of Love Award - Red Dead Redemption 2
Best Game on Steam Deck Award - Hogwarts Legacy
Better With Friends Award - Lethal Company
Outstanding Visual Style Award - Atomic Heart
Most Innovative Gameplay Award - Starfield
Best Game You Suck At Award - SIFU
Best Soundtrack Award - The Last of Us Part I
Outstanding Story-Rich Game Award - Baldur’s Gate 3
Sit Back and Relax Award - Dave the Diver
Hogwarts Legacy is a great game, but it doesn’t play as well on Steam Deck as many other incredible titles do. I’m not sure why it was picked for that.
This whole list is full of questionable choices imo.
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Lmao most innovative gameplay - Starfield. Guess 6 loading screens per quest truly is innovative.
I prefer the innovation I saw in a YT comment:
Bethesda released the first space exploration game without exploration and without space.
BG3 is a great game. Many of the rest of these serve as a reminder that the average person has questionable taste.
Bg3, Dave, and lethal company assuming you have a good crew are all excellent.
The others I don’t know but starfield is a load of shit. I’ve said it before but I might have had a better opinion of it if it released decades ago. Before all the other space games at least. Imagine if star citizen had uncanny valley NPCs, shops with inventory that can be stolen by clipping under the map, worse everything related to space and less everything related to space, shitty fetch quests (oh wait I think it does), but at least you don’t buy the ships with real money I guess? Everything has been done better before by many different games.
Big budget devs need to give me a cross between stellar overload and nms with star citizen flight and ship mechanics from the time when racing was fun, maybe with the economy systems like some of the other games I have tried briefly but didn’t actually own, and terraria like base raids and bosses, and creepy abandoned facilities from lost civilizations with cool ancient tech and SCP inspired entities. Even better the whole game should be modular mods of its own engine like how minetest/mineclone or vintage story work, with a few of the core modules of the base game open sourced or just source available so the community can tweak the game to suit anyone’s preferences and have a good reference for how further mods can be made.
Or Bloodborne for PC. I could forget space ships for a while.
with a few of the core modules of the base game open sourced or just source available so the community can tweak the game to suit anyone’s preferences and have a good reference for how further mods can be made.
Right now, OpenMW is pretty much that and RWC (RoboWindConstruct) is a game made with the engine and all new assets - https://modding-openmw.com/mods/rwc-robowind/
Most Innovative Gameplay Award - Starfield
Really? Really?
What the hell innovation does Starfield have?
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Sorry, but wtf was as innovative as to warrant a GOTY in Starfield?
EDIT: no a hater, 90hrs played, overall would not recommend and genuinely don’t see what was innovative.
Big game better because money