SOTTR can now run in proton-experimental (it used to crash due to a missing vulkan feature), but how does it compare to the native version?
Normally I would just use the native version, but got the game from epic, which doesn’t provide the native build. So if I wanted to run native I would have to acquire the game from other sources (keep in mind that I own the game on epic), which is less than ideal. But I wouldn’t do it if there’s no advantage.
Just picked it up for Steam Deck a few days ago, actually. It works great running natively, but I haven’t run the Windows version.
I don’t see a reason to re-buy it unless you’re having Proton issues with the one that you already have.
The only “problem” is that it’s not making 60 fps even in the benchmark. Which is fine, it’s a heavy game, but I would be bummed if it was due to proton overhead and not due to my gpu
Try Proton-GE instead. You might get a couple of FPS more
I can’t. Proton-experimental specific is required for the game to run without disabling dx12 which will lower performance. With proton-ge the game crashes instantly
Ah, fair. If it were a Steam license, it would be trivial to switch to the native build. Damn Epic!
Not sure about Shadow but for the older games I prefer the Windows version. It looks better, runs better and is less buggy. A shame really. I explicitly bought those games when they got Linux support. But nowadays the Windows version is far superior.
Haven’t watched it yet, but I think this video covers that. https://youtu.be/TjbDyrRZX0o