After more than a decade of successful collaboration across numerous titles that we’re both immensely proud of, Paradox Interactive and Colossal Order have mutually decided to pursue independent paths.

Development of the Cities: Skylines franchise will move to a different studio under Paradox Interactive’s leadership and Colossal Order looks forward to building on its experience across new projects and exploring new creative opportunities.

This means the Cities: Skylines franchise will move to a new developer, and we’re pleased to announce that Iceflake Studios will be taking the lead. Based in Tampere, Finland, Iceflake Studios is one of Paradox Interactive’s internal management game studios and is hard at work getting into the nuts and bolts of Cities: Skylines II.

It sounds like the original cities skylines devs have jumped ship. Doesn’t sound good for the future of the game or the franchise

  • ampersandrew@lemmy.world
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    4 days ago

    Echoes of Paradox moving Vampire: The Masquerade - Bloodlines 2 to The Chinese Room for some reason none of us on the outside understand.

    • rtxn@lemmy.world
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      4 days ago

      That is still so fucking mysterious to me. The Chinese Room makes exactly one type of game, which is “guided-interactive narrative experience” to be diplomatic. The exact opposite of Bloodlines 1. Dear Esther, Ozzy Mandus And The Crankhog Machine, their entire portfolio follows the same formula: strong in art direction, atmosphere, and story; weak in gameplay. Even a hit like Still Wakes The Deep only takes gameplay as far as “throw object to make the thing look away”. Their gameplay systems are not just middling but comfortably average, just enough to keep the player engaged while moving through the (admittedly beautiful) environments.

      So why the fuck did Paradox choose them for Bloodlines 2? Are they stupid?

      • ampersandrew@lemmy.world
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        4 days ago

        The only explanation I can come up with is that they’re a studio that reliably ships finished projects, and maybe that was all Paradox was looking for.

        • redhorsejacket@lemmy.world
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          3 hours ago

          After VtM 1’s tumultuous release, not to mention the drama surrounding the sequel’s development, that makes sense to me.

          That being said, I don’t think it’s quite as big a leap as the person above is making it sound. To use their words, The Chinese Room are known for “strong art direction, atmosphere, and story, [and] weak gameplay”. They also suggest that the games TCR make are “the exact opposite” of Bloodlines 1. Which is kinda boggling my mind, cause I’m pretty sure the critical and user consensus of that game is that it excelled in its art direction, atmosphere, and story, and fell comparatively short in its gameplay. In fairness, I think he was referring to the limited open world nature of VtM 1 vs the straight linearity of the “walking sim” genre, but still. I’d argue the most memorable section of VtM is the Ocean House Hotel, which is, basically, a linear walking sim level, and it’s not as though the og game did a ton with its open world.

          Now there’s an argument to be made that Paradox made the wrong call by doubling down on the peripheral elements of the game, rather than hiring a team that has ARPG gameplay bonafides, but I think that’s only an argument that can be made with the benefit of hindsight. Additionally, is it true that the gameplay/combat of VtM2 is glaringly bad? I can’t speak for myself, but the handful of reviews I read characterize it as serviceable at worst. Which, again, seems right in line with the first game.

          I’m very much on the outside looking in though.

      • False@lemmy.world
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        4 days ago

        Just because that’s all you’ve done doesn’t mean that’s all you can do.