• NekuSoulA
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    10 months ago

    Something I completely missed, due to the insanity that is the runtime fee, is that they’re also getting rid of their Plus subscription.

    While Plus never had a bunch of benefits, it was basically the edition for individuals and very small teams who just wanted to get rid of the splash screen. These users would have to use Pro now, which is 5x more expensive at 2040$/year/seat.

    The roadmaps over last few years already showed that they don’t really care about indie devs anymore, but now it feels like they’ve become actively hostile.

    • realcaseyrollins@narwhal.cityOP
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      10 months ago

      My inclination is that something is screwy with their business model, to the point where they need to do this to stay afloat. But to be fair I don’t actually know a whole lot about Unity, this just seems like something that would drive away the majority of customers so I could only see this making sense under the context of being a move made in desperation.

      • DoucheBagMcSwag@lemmy.dbzer0.com
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        10 months ago

        That Parsec acquisition is likely not panning out the way they thought. The only thing unity did was kill Arcade….the main focus of it to pivot towards a mainstream corporate friendly product…. Which (shocker here) was not the main demographic of users

      • Fedora@lemmy.haigner.me
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        10 months ago

        No, it’s the former EA CEO doing EA things in Unity. The one that called developers stupid for not using microtransactions.

    • Amju Wolf@pawb.social
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      10 months ago

      They’re desperate trying (and failing) to compete with Unreal without realizing that it’s mostly small indie devs or mid sized studios who use them, and those can just move to Godot…

  • empireOfLove@lemmy.one
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    10 months ago

    Effective January 1st, 2024, every indie game developing studio will be dropping Unity like a hot potato.

  • GreyBeard@lemmy.one
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    10 months ago

    Indie game devs: Godot will be happy to have you. Not nearly as large of an ecosystem of tutorials and for pay assets, but time will fix that if people start moving over in mass. I know for my gamejam games I’ll take Godot any day of the week.

    • Fedora@lemmy.haigner.me
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      10 months ago

      Godot also has first-class Linux support, and built a solid foundation that allows for Wayland support in the future. Developing Unity games on Linux has been broken for a while now.

  • Traumkaempfer@lemm.ee
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    10 months ago

    I hope people will also realise that in the future - if not already - every game they have installed and that is running unity, will report back to them.

    • DoucheBagMcSwag@lemmy.dbzer0.com
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      10 months ago

      It’s not being released on official sources like Steam so hopefully there’s no way for them to find out

      If they just release a ZIP file with everything including EXEs ready to play, thats not an “install”

      This is going to fuck over devs who have storefronts for their products like Steam, PlayStation Store and Xbox Store

      • Ganbat@lemmy.fmhy.net
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        10 months ago

        Actually, this change would’ve affected everything originally. They said Personal was now the default, and they’re tracking the charges by engine analytics, so they’d have the necessary info regardless of install method.

        That said, they’ve updated the fees to now be revenue and installs, rather than either, so free projects should be safe for now.