• Blackmist@feddit.uk
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    5 hours ago

    The only “metaverse” that gained any traction is VRChat and that’s mostly just a way for furries to show off their character designs.

    All the ones that started as a way to leech money from home working have gone nowhere.

    • Rikudou_Sage@lemmings.world
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      2 hours ago

      To a surprise of no one. The headsets are fucking uncomfortable. Which doesn’t bother me when the goal is a gaming session because I gain something that I like (playing immersive games) to offset it. But to see some fucking avatars of people for a meeting that most likely could have been an email or two? No thanks.

  • eronth@lemmy.world
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    10 hours ago

    There was never non-manufactured hype for it. I saw people who were paid to be excited about it be excited about it, and literally nobody else cared. Nobody else even knew what the hype was event supposed to be for.

      • yetAnotherUser@lemmy.ca
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        15 hours ago

        You’re joking, but there are lots of people in VRChat that love spending a lot of time looking at their own avatar in front of in-game mirrors.

        • sugar_in_your_tea@sh.itjust.works
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          11 hours ago

          Man, I hate looking at myself in mirrors or even hearing myself in recordings. I just don’t understand people who actually like it.

          • vinyl@lemmy.world
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            1 hour ago

            Theres no other feedback of your own avatar except for viewing it, if i am trying to immerse my self i wanna make sure i dont look jacked up.

            Source: me, i play.

          • Rikudou_Sage@lemmings.world
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            2 hours ago

            I mean, in VR you’re really just checking how well you did your avatar. There’s a sense of accomplishment in doing something that looks like you with a very limited set of tools. Haven’t tried it in VR, but I know the exact feeling from The Sims series.

            • sugar_in_your_tea@sh.itjust.works
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              1 hour ago

              I understand checking when first creating it, but I find it weird to check it after that. I don’t even make my avatar in games look anything like myself. It’s not that I’m bad looking or anything, I just don’t like looking at myself, and that includes pictures, videos, etc.

    • SlopppyEngineer@lemmy.world
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      21 hours ago

      Within the billionaire bubble there was a lot of hype. Outside of that, not so much.

      A new platform to colonize, gathering info on what people were looking at in the virtual world and selling that to advertising made their wallets go very erect.

      • ComradeSharkfucker@lemmy.ml
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        20 hours ago

        I think the biggest part was selling people fake clout for a nearly 100% profit margin. They were going to sell us virtual clothes and status in mass en masse for our very real money. Not that this doesn’t already happen in gaming but it would have been expanded greatly

  • Maxnmy's@lemmy.world
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    24 hours ago

    I always thought this metaverse crap was just an obvious money-making scheme that preyed on isolated people during COVID-19. They only started developing their metaverse platforms during the pandemic. Of course they all failed to capitalize because the world largely returned to normal while they were still flaunting NFTs and unfinished metaverse platforms that still can’t do better than a private Minecraft SMP with your friends.

    • shortwavesurfer@lemmy.zip
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      24 hours ago

      I suspect that it’s one of those things that will happen at some point in the future, but we just don’t have the technology and equipment ready for it just yet. I figure it’s similar to AI research in like 2007 when they were able to put the computer on Jeopardy and have it compete against the contestants. It worked, but it wasn’t ready for mainstream usage at the time.

      • snooggums@lemmy.world
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        19 minutes ago

        The second life/metaverse/virtual reality concept will never be widely accepted by the majority of the population because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives.

        Yes, it will probably be more popular at some point than it has been so far if they can pull off affordable ultra realism, but the escapism of virtual worlds appeals to a relatively small portion of the population. Not to mention that a lot of people have a limited amount of free time, and even if it was extremely popular at first, the novelty would wear off fairly quickly for most people.

        • fine_sandy_bottom@lemmy.federate.cc
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          6 hours ago

          I think you’re right about affordability.

          There’s a subset of the population who will pursue VR for gaming et cetera, but it’s a limited subset. While the same hardware or tech might be able to be used for casual AR / VR helpful type things like meetings or informational things those applications just aren’t beneficial enough to make it worth the cost of the hardware.

          If there was more content, more useful applications, and the cost was negligible, then sure it will take off.

          In my 20s I would’ve been interested in VR for gaming and would’ve been excited about the potential applications of AR. Now in my 40s it’s clear that tech doesn’t bring me joy, and I’d like to diminish it’s role in my life. As in, I want tech to improve my well being and quality of life rather than consume my time and limit my experience of life.

          20 years from now, I can imagine myself as a reluctant late-adopter of AR. I just absolutely will not tolerate ads in this regard. I’d rather forage for twigs and berries in the wilderness than allow adverts to be injected into my experience of realiity.

        • Nougat@fedia.io
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          22 hours ago

          A big problem with virtual worlds is that it doesn’t really take that long to get to the “end.” The end of the landscape, the end of the mechanics, the end of the economy, whatever. Then you’re stuck waiting for DLC, and that runs out in short order, too.

          In reality, even if you stay in one place your whole life, you know there’s more to see; or are the wealthiest person in the world, there’s still more.

        • schizo@forum.uncomfortable.business
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          23 hours ago

          will never be widely accepted by the majority of the populatioj because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives

          I don’t think that’s strictly true, but I do think it would require their real world lives to get shockingly worse to increase the appeal of living in a “better” world.

          This is usually how you see these kind of things presented in fiction: everyone uses a “metaverse”, but it requires a full on completely society destroying dystopia to also exist to make it sufficiently appealing.

          I’d put money on the next round of VR worlds getting a lot more buy-in since you’ve got a generation of kids growing up that are already living mostly online, and a species that seems hell-bent on diving in to a nice authoritarian dystopia, so uh, the next 20 years will probably be real interesting,

        • shortwavesurfer@lemmy.zip
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          23 hours ago

          I think what we will get out of all this virtual reality research is good augmented reality devices because being able to look at something and pull up information on that thing or instructions on how to use it, etc. would be damn useful. I think I’ve heard of companies using AR and VR for training purposes, like how to work machines in a factory, etc. before you actually start using them.

        • Ogmios@sh.itjust.works
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          14 hours ago

          The second life/metaverse/ virtual reality concept will never be widely accepted by the majority of the populatioj because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives.

          It’s the same reason that urbanization collapses every time it gets out of hand, as it did in Babylon and Rome before us. The majority of the population doesn’t even WANT to live in an artificial environment, no matter how hard those who wield power attempt to push it on everyone.

        • skulblaka@sh.itjust.works
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          23 hours ago

          The massive popularity of Ready Player One, which was a mostly bland and bad story besides having a Metaverse in it, might imply otherwise.

          • snooggums@lemmy.world
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            22 hours ago

            The popularity in the fictional setting, based on speculation?

            The popularity of the book/move, which is a short period of escapism not at all comparable to virtual reality?

            • skulblaka@sh.itjust.works
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              16 hours ago

              The popularity of the book/movie incorporating a classic concept of cyberpunk, yes.

              We’ve been dreaming of a Metaverse just about since we’ve had internet. Only, nobody’s made one that’s worth a damn in the real world yet.

              • fine_sandy_bottom@lemmy.federate.cc
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                6 hours ago

                Dude it’s a book.

                “Gladiators would be popular because there’s this movie called Gladiator that everyone loves and that has heaps of Gladiators.”

    • CmdrShepard42@lemm.ee
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      22 hours ago

      I think that’s just a coincidence because it was also just after buying Oculus and developing the Quest 2 which sold like hotcakes. I think things fizzled out because everyone I know, myself included, got tired of VR after a couple weeks because the software just isn’t there and it can be quite isolating to use.

        • Tanoh@lemmy.world
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          20 hours ago

          Yes, but it is also very different. I have a VR headset and use it every now and then. But compared to “normal” gaming it is quite different.

          When playing a non-VR game you can just minimize the game and check stuff between rounds/matches/when you pause/etc. With VR I feel like you have to be there all the time, and the headsets are still heavy so you can’t play as long. Not to mention you are usually standing.

          I like VR and think it will be good eventually, but it is not there yet. It is 100% playable as it is, but the overall tech is not quite there yet.

        • pycorax@lemmy.world
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          20 hours ago

          Alyx has ruined almost every other VR game for me purely from how polished of an experience it is. Every other game that isn’t an arcade, driving/racing sim or a fitness game just feels clunky to me.

          • daddy32@lemmy.world
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            18 hours ago

            Polished, right. Wouldn’t even run past the menu on my (overpowered) PC, as the only VR game out of those I’ve tried. Forums full of people with similar issues…

  • werefreeatlast@lemmy.world
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    8 hours ago

    We already have wide screens. Just ask the users to place their hand dividing their face so that each eye sees an independent image. Then just play stereo images and watch the new eye disease craze grow!..“95% of Americans have one lazy eye or two!” “Scientists don’t known why, but you can fix it with this weird hydrogen peroxide hack!”