• steeznson@lemmy.world
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    17 hours ago

    This post made me install Vampire Survivors on my phone and it felt like an old flash game I used to play on miniclip during IT classes in school. Some of the assets are completely stolen from OG Castlevania too (I’m sure this has been pointed out before).

    Anyway, like 45 mins passed and I have no idea where the time went. I can see this game being good for public transport, waiting rooms, etc.

    • nelly_man@lemmy.world
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      15 hours ago

      I think the fact that you move the character around during the battle precludes it from that genre. Auto battles usually have two phases, a shopping or building phase and a battle phase. You prepare for the battle in the former but have no influence on the outcome in the battle phase itself.

  • AnimalsDream@slrpnk.net
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    2 days ago

    Bullet heaven is likely what will stick. If you don’t like that it’s also the name of a game, consider that metroidvania contains the name of two games.

    • Robust Mirror@aussie.zone
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      24 hours ago

      Metroidvania is a stupid name and always has been. I say this with those 2 series being 2 of my favourite and metroidvania being one of my favourite genres.

      Bullet heaven isn’t too bad though.

  • towerful@programming.dev
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    2 days ago

    It’s an autoshooter isn’t it?
    Vampire Survivors would be a rogue-like autoshooter.

    Like Backpack Battles is an autobattler.

    Edit:
    As raised in the comments, actually a rogue-lite as VS has meta-progression.

    • DragonTypeWyvern@midwest.social
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      2 days ago

      I don’t know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don’t know that a random map is a necessity but it certainly needs something along those lines.

      • BlackAura@lemmy.world
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        2 days ago

        Rogue had you start from scratch with a new character in a random map every time.

        Rogue-like games initially meant you start from scratch in a new random world, but you incrementally improve your experience by small buffs you can buy, or changing your starting equipment / skills (sometimes by changing out which character you start as).

        Rogue-like has slowly changed to mean “start over regularly but slowly unlock new items/buffs/equipment/characters/etc to help you further explore a world which may or may not be random”

        So it applies to games like Risk of Rain (and 2), Balatro, Dead Cells, and Rogue Legacy, just to name a few examples (though 3 of those are 2d platformers with randomly generated worlds if I remember right…).

        But yeah it seems to have morphed into a broadly used term for games where you get better over time through purchasing permanent buffs and whatnot (as well as natural skill), but are forced to restart any time you die.

        Vampire Survivors and other similar style games have you constantly restarting when you die so I think the term fits as a partial descriptor.

        Maybe we could adopt the idle/clicker game term Prestige, but that’s more of a voluntary restart when you hit a wall and can’t progress, so I don’t think it quite works.

        • AEsheron@lemmy.world
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          2 days ago

          For a while people tried to differentiate roguelikes, which maintained the lack of metaprogression, with roguelites, which did have progression. But that was pretty clearly a losing battle, the two names were far too similar to stay distinct as long as one or the other took off. Some few pendants still try to maintain the distinction, but that ship sailed ages ago.

          • JackbyDev@programming.dev
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            22 hours ago

            It’s a really stupid way to differentiate the two as well. Rogue like is the original term and will obviously be the blanket term, but people want to insist that a subset of such games are not actually a subset (“it’s not a rogue like, it’s a rogue lite”) because of the addition of a feature. When in reality most people view all rogue lites as rogue likes.

          • CarbonBasedNPU@lemm.ee
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            1 day ago

            I still use it but there are maybe 2 true rouge-likes published a year and no one plays them so it really doesn’t matter.

        • ouRKaoS@lemmy.today
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          2 days ago

          Just an addendum:

          Risk of Rain does not have randomly generated maps. The maps are from a predetermined set, I believe 6 for each biome.

      • CileTheSane@lemmy.ca
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        2 days ago

        They call it a rogue-like because there is meta-progression even though you “start over” each run.

  • Matt@lemm.ee
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    2 days ago

    I thought it was already considered a reverse bullet-hell. But I do like Bullet heaven as well.

  • alphabethunter@lemmy.world
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    2 days ago

    Let’s just stick with survivor, or survivor-like. It works fine for roguelikes and soulslikes. No need to force a genre name.

          • CileTheSane@lemmy.ca
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            1 day ago

            Action, Adventure, and Action-Adventure are all different genres. I think people will figure it out.

            • knightly the Sneptaur@pawb.social
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              1 day ago

              Those aren’t words that can easily be confused for each other due to accents or minor variance in pronunciation.

              And besides, we already have a genre name for Vampire Survivor-alikes. They’re bullet heavens.

              • alphabethunter@lemmy.world
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                1 day ago

                No we don’t, never heard anyone use that term when referring to games that are similar to Vampire Survivors. It’s always survivor-like game. Also, bullet heaven is not even an accurate description of the game, as in lots of these games you don’t throw lots of projectiles around. If you’re going to force a name change, Mob Hell is a way better descriptor.