• Aielman15@lemmy.world
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    17 hours ago

    I don’t play MH, so take my words with a grain of salt, but a friend of mine told me that they were hoping for more frequent and robust title updates to keep the game fresh.

    According to them, there’s just not enough end game content for the game to remain interesting in the long run, and that’s on top of a gameplay loop far less rewarding/challenging than previous titles.

    • SolidShake@lemmy.world
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      12 hours ago

      Ah I can see that. I didn’t get world because I got the beta and it looked like shit on my PC and my PS5. So was put off from it entirely.

    • Gristle@lemmy.world
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      16 hours ago

      i remember when the hundreds of hours of monster hunter came from the content on release. G-rank was the endgame, not $60 dlc that came a year or two later. I always wished monhun would become more mainstream but now i’ve eaten my words.

      • the_artic_one@programming.dev
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        14 hours ago

        G-rank was always a full price DLC that came a year or more later unless you skipped the base games (or Capcom didn’t localize them like with 4).

        • Gristle@lemmy.world
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          13 hours ago

          G-Rank started in Monster Hunter G on PS2. The PS2 was not well known to have paid DLC.

          • the_artic_one@programming.dev
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            9 hours ago

            No they didn’t have dlc, that’s why they sold MHG as a full price disc despite the fact that it was the same game as Monster Hunter with extra content, the same as Iceborne for World or Sunbreak for Rise.