• vala@lemmy.world
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    32 minutes ago

    Honestly who cares. Stop buying AAA slop and support indies.

  • Phegan@lemmy.world
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    9 hours ago

    Game pass might be the best deal in gaming, but you are selling your soul to the devil for it. It will ultimately harm gaming, especially developers long term. We should reject game pass.

  • SkunkWorkz@lemmy.world
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    13 hours ago

    Wasn’t it obvious when that datasheet was released in one of the lawsuits. They paid Rockstar hundreds of millions for GTA V. Of course it’s unsustainable. Not to mention the pricing of GP is too good to be true. MS is hemorrhaging money on GP, on purpose. They basically play the standard Silicon Valley play book. Instead of making things yourself just sell access to customers to producers and price out the competition by undercutting them and incur heavy losses, so you become the only gatekeeper in town. And instead of a store like Steam where the studios and publisher can set their own prices they use a subscription model so they can not only gatekeep access to the customers MS can decide what they want to pay these game devs before the product even hits the service. And if they ever achieve a monopoly the game devs basically have no choice but to accept whatever MS offers.

    • _stranger_@lemmy.world
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      12 hours ago

      MS may not have invented it (although I’d argue they essentially did) but they did perfect it. That was the whole idea behind windows and IE, market share dominance at any cost.

    • ampersandrew@lemmy.world
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      12 hours ago

      They paid Rockstar hundreds of millions for GTA V. Of course it’s unsustainable.

      I wouldn’t be so sure. Best estimates for their subscribers are north of 25M and as high as 35M. The $1 subscribers have dried up by now, but even if we assume an average of $10/month/user, in the current world where there’s a $20 tier with the really juicy stuff, that’s at least a quarter of a billion dollars per month in revenue. Now that’s revenue, not profit, but those several hundred million dollar deals also died down, as well as their willingness to license outside content anywhere near as much as they used to, which they can feasibly afford to do because they’ve built up a portfolio of games that they own in perpetuity, not unlike what Netflix did.

  • ter_maxima@jlai.lu
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    15 hours ago

    Game Pass is the same scam as Netflix was back then, and I’m not falling for it twice.

    Netflix used to be too good to be true as well. 10€ a month for literally everything ! Now they don’t even make blu-rays anymore and you spend more time looking up which service has the thing you want to watch than watching it, so people are pirating again.

    I’ll stick to physical games and GOG as much as possible.

    • LousyCornMuffins@lemmy.world
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      3 hours ago

      you spend more time looking up which service has the thing you want to watch

      justwatch is pretty reliable and can save you tens of hours on your search apparently

  • jjjalljs@ttrpg.network
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    17 hours ago

    Game pass was always going to be bad for consumers, and probably bad for smaller orgs. The problem is people are short sighted and don’t care.

    Like with Walmart moving into a neighborhood. People are like oh it’s so much cheaper than the local shops! And then those get priced out of business and Walmart raises prices and lowers salary. People won’t or can’t think ahead

    • Prox@lemmy.world
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      8 hours ago

      What’s “short” about the short-sightedness, though? I’ve been a Game Pass subscriber for something like 8 years and it’s still crushing it as far as services go - probably moreso now than any year prior.

      Will it last / remain a good deal forever? Nope. But nothing does/is. Might as well enjoy the great variety of games I’d never purchase (like Blue Prince, Arcade Paradise, Shipbreaker, South of Midnight, Expedition 33, etc.) along with the convenience of access to games I totally would pay for (like THPS 1+2, Gears, Diablo, etc.). Plus the built-in rewards subsidize like 1/4 of the cost.

      When (not “if”, when) they jack up the price to a point that’s not worth the games or I don’t have enough time to play to justify the spend, I’ll just cancel.

      • LousyCornMuffins@lemmy.world
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        3 hours ago

        i get the feeling gamepass gives you access to the library of games that my library has. fantastic if your library doesn’t have video games or you have difficulty getting out of the house, but i love my local library

    • skisnow@lemmy.ca
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      16 hours ago

      Absolutely. Every indicator available suggests Enshittification will hit the subscription models within the next few years.

        • Don_alForno@feddit.org
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          3 hours ago

          Enshittification is the process of squeezing money out of both sides of the transaction after you have built a sufficient customer and supplier base with initially attractive offerings that were possibly made at a loss.

          First the service is great for consumers (and likely bleeding money). People flock to it.

          Then they use that consumer base to lure more suppliers to the platform. Phase two. The service is great for suppliers because it means easy access to a big customer base.

          When both a lot of customers and a lot of suppliers are using the platform they start making changes that redirect revenue from both sides to the platform itself. Prices increase, fees for suppliers increase or their cut decreases, maybe they have to sign that they won’t sell under a certain price elsewhere, customers can’t use all things on the platform anymore without paying extra, they introduce ads, maybe exclusives, that stuff. Customers won’t leave because they are used to the platform, there are network effects (all my friends use it), sunk cost fallacies (I have paid them x dollars over the years and if I leave I keep nothing for it) in the case of gamepass they have maybe stopped buying games elsewhere and wouldn’t have a library at all if they lost access. Suppliers won’t leave because the customer base is huge and they have no other simple way to reach those customers. Both are the literal frog in slowly boiling water. “What’s a few more bucks a month, what’s a little additional ad before my game loads, what’s a few more % to MS when the alternative is losing all those customers”. That’s the enshittification part.

      • couldhavebeenyou@lemmy.zip
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        16 hours ago

        Riding the subsidized waves until the point of enshittification and then dumping it faster than a hot turd is what makes the shareholder cry

  • Renacles@lemmy.world
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    19 hours ago

    Gamepass is going to continue betting worse until we end up with the mess that are streaming services right now.

    I sincerely hope it fails.

    • Wawe@lemmy.world
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      17 hours ago

      Exactly. Right now developers get good deals when adding their games to game pass and the game pass is pretty cheap, but after game passes become “the thing” and developers have to be in a game pass, it will get worse for developers and consumers.

    • ampersandrew@lemmy.world
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      18 hours ago

      It has plateaued some time ago now. That’s not failure, but it’s not about to become Netflix either.

  • CTDummy@aussie.zone
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    20 hours ago

    Microsoft is literally killing off game studios and dev jobs to fund AI. There’s absolutely no way that customers don’t get fucked when the end goal of game pass is met. Embrace, extend, extinguish. Plus, since SKG is a trending topic, you think they’ll think twice about killing games exclusively under GP or just dropping them? You’re not even paying for the games, just access. I got it a couple times when it was $1. After it went up I realised “oh cool so my entire library would be hostage for future price hikes”. Fuck that.

  • mrfriki@lemmy.world
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    11 hours ago

    This has been so obvious from the beginning, and now that it’s too late is when they starting to complain.

  • Jeffool @lemmy.world
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    12 hours ago

    Game Pass obviously and absolutely affects game sales. At the same time this conversation only happens because we’re comparing “the industry with Game Pass” to “games at face value”. That second one only lasted 10-15-ish years. Before that, there was “the industry with game rentals”. Blockbuster was also absolutely eating up some sales.

    But game rentals were often seen as a “try before you buy” case to many, as you may want to play a game more than 3-5 days. So maybe the answer is don’t lease your game to Game Pass for a year at a time. Just offer it for a month or three. (Also make an easy way for the non-technical to export/import saves.) This also would let Microsoft make more deals for more games in their rotation. Seems like a shorter time helps everyone out.

  • Plebcouncilman@sh.itjust.works
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    20 hours ago

    The premise itself is flawed, of course Gamepass impact sales, that’s the whole point. The question is does it negatively affect profit? Well for AAA games it might, for AA and indies it might affect positively and those make up the bulk of the gamepass library. Matter of fact there’s barely any AAA games released on GP that aren’t Microsoft’s own games.

    • chingadera@lemmy.world
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      18 hours ago

      AAA and AA haven’t meant shit in this industry for a long long time. It’s not even almost something I look for when looking for something new to play.

      Oh that looks fun, but the budget just isn’t high enough for me, next.

      • Zozano@aussie.zone
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        18 hours ago

        This is such a terrible take.

        Of course AAA and AA mean something in the gaming industry! I’m hardly going to power my controller with a fucking 9V am I?

      • SupraMario@lemmy.world
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        16 hours ago

        They need to bring back demos. It would help a ton if they did, but it seems so many companies and devs just completely skip the idea. I think some of it has to do with companies who kinda know their games aren’t going to be worth a fuck so they want people to buy at full price, so they’re not going to release a demo. Same with not releasing the game to reviewers early.

      • Plebcouncilman@sh.itjust.works
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        18 hours ago

        I mean from a consumer perspective no, but this isn’t something the consumer would even need to be concerned with. The conversation is from a business point of view.

        • chingadera@lemmy.world
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          18 hours ago

          AAA vs AA vs whatever else never had anything to do with business aside from marketing, and marketing doesn’t mean shit for the consumer if the game sucks. Just make a good game.

          Make the game, and the people will come.

          • Plebcouncilman@sh.itjust.works
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            18 hours ago

            It describes the budget of the game. It’s always relative to the average budget in the industry but it is a business term.

            I still don’t know why you keep bringing the consumer into this. The consumer doesn’t and should not care whether Gamepass hurts sales, only that it is a good deal for them. And it is. Whether sales are affected (obviously they are) is an industry conversation, but the real question is whether it boosts profitability or not.

            Quality of games etc etc is all irrelevant in this specific conversation.

            • chingadera@lemmy.world
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              17 hours ago

              That’s the exact problem that we’re talking about.

              Being so shortsighted for this quarters numbers, while also not giving a shit about the only thing that actually brings you money.

              The consumer.

              This is failing because business doesn’t take that into account, and down the line it absolutely plays a part. Let’s keep focusing on milking these 4 “AAA” franchises, and also buy up as many independent studios as we can just to shut them down, that surely won’t have an effect on the industry.

              The consumer is the whole godamn point. You don’t get profit without them. They (we) smell this bullshit, and it doesn’t smell good.

              It’s not a long term strategy and it never was supposed to be.

              Edit: anytime I say you, I just mean companies, not you, I think thats obvious, but I just want to point out I’m not coming at you

              • Ashtear@lemmy.zip
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                12 hours ago

                That’s the thing, for the big publishers, the end user (consumer) is only part of the puzzle. Investors and business partners (such as licensees) are more important, and have been for years. They bring in the wealth.

                End users are neither organized nor informed enough to have a seat at the table. The masses will gravitate towards their big properties and marketing will be shaped to that effect. Acquire said big properties if you don’t have them, and make sure all the potential investors know you did.

              • Plebcouncilman@sh.itjust.works
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                17 hours ago

                I disagree, because fundamentally Gamepass is a great deal for consumers. And it’s also a good deal for developers if they know how to use it strategically. Like if your game came out a year ago, and its sales are stalling you can go to Microsoft and ask for a big lump sum, put your game there and stop worrying about month to month sales while you develop the next thing. People like me get to play a game they wouldn’t have never bought otherwise and they get the money to develop the next thing.

                It’s not the best deals for all consumers, but it is for many. For example I don’t give a rats ass about owning a “library” because I very very rarely replay games, I have very little time for gaming and the type of game I prefer tend to be on the longer side. Gamepass is great because in between those 50+ hour games I have a large selection of games to choose from and I get to play a bunch of games that I wouldn’t have played otherwise because I wasn’t willing to pay $50 or more for them, like for example Lies of P. Then there’s the exclusive AAA from Microsoft which I happen to enjoy like Doom, Halo, and Gears of War. It saves me a lot of money.

                Will Gamepass die at some point? Maybe. Probably. Nothing lasts forever. But there’s no signs that it is dying right now, nor that it is harming the industry at all. In fact it has allowed games that otherwise not see the light of day to become viable.

                • chingadera@lemmy.world
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                  17 hours ago

                  I’m a bit very hammered, let me get back to you here in a little while. Spoiler, I did read some of your first paragraph and I’m pretty sure there’s a middle ground coming up.

                  Oooo, still not ready to respond, but I did read all of it. Hit me up if you’re trying to get your shit ran in that gears remaster, I’m pretty stoked about that all irony aside.

                  I am tryina drink some water and rest a little bit but I promise I’ll get back to this thread. I appreciate you talking it out.

      • shiroininja@lemmy.world
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        18 hours ago

        I like indie games for walking sim and story heavy games only. Outside of that, 99% of indie games feel like some pixel art bs retro rip off roguelike nostalgia cash grab. I hate garbage ware like meatboy, etc.

        If AAA studios weren’t so shitty, I feel like half of the indie studios wouldn’t have a chance.

        • chingadera@lemmy.world
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          18 hours ago

          Your opinion is valid, but “AAA” studios have lit themselves on fire, and a shit ton of objectively great games have come out and absolutely dunked on them.

          A great example of this is balatro. It’s none of what you described, it’s nowhere near your typical cash grab AAA and it’s just a good game that did extremely well.

          Another example would be Hades, just a monster of a good game.

          Blasphemous 1 & 2, unknown studio, fucking killed it.

          Also if you prefer not AAA games for story, what actually is a AAA game?

    • NuXCOM_90Percent@lemmy.zip
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      16 hours ago

      For a healthy mega publisher/platform with a lot of fingers in the pot? It will increase overall profits and, theoretically, those profits can be redistributed. This is effectively what EA did in the late 00s/early 10s where Madden and The Sims meant games like Mirror’s Edge (or… The Sims) could be created.

      The problem being that once a few of the tentpoles collapse? it ALL collapses

      Also, this ignores the companies that aren’t part of that megapublisher who now are fighting “just play Halo or Call of Duty, it is free with gamepass”. At best it creates an environment where it doesn’t really matter how well a game sells so long as you sold N licenses to Humble and MS and Sony and so forth. Which effectively incentivizes “streamer bait” games.

      Also: We have seen exactly this play out in music and film/TV.

      • Plebcouncilman@sh.itjust.works
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        16 hours ago

        But Gamepass is not even close to being a tentpole. Halo and Call of Duty being in Gamepass has not limited the ability of games like BG3 being huge successes. If anything it frees up people to buy these type of games because their yearly COD is included in their monthly fee and now they can budget to buy other types of games.

        • NuXCOM_90Percent@lemmy.zip
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          16 hours ago

          Baldurs Gate 3? The game part of one of the bigger franchises in all of gaming (D&D) that is the sequel to one of the most celebrated franchises in all of gaming (Baldurs Gate) that had been in Early Access for years AND which was developed by one of the three best CRPG developers in all of gaming (Larian).

          Well, you heard them: just make more Baldurs Gates!

          • Plebcouncilman@sh.itjust.works
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            16 hours ago

            Are you implying that the indie game industry is in any risk at all? Because that’s frankly hilarious. If anything like in music and movies (which is now also tv in a way), what’s more at risk are the big franchises. They’ve become unsustainable.

            Gaming is going to look a lot more like the music industry looks now, with lots of indie companies doing great stuff and just a few huge artists making slop for the masses.

            • NuXCOM_90Percent@lemmy.zip
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              16 hours ago

              The “big franchises” that are how people find success in a gamepass world? Or do you still think that Dungeons and Dragons Presents Baldurs Gate 3 By Larian Studios is a tiny indie game?

              Also: Maybe you should check out how the music industry is doing as countless artists talk about how hard it is to break out at all and one of the more popular bands on spotify (?) is literally AI slop?

              Also

              Are you implying that the indie game industry is in any risk at all?

              Tell me you have ignored all the endless fucking layoffs without telling me you have ignored all the endless fucking layoffs.

              If you want to discuss this? Either be open to learning or educate yourself ahead of time. But if you are just going to insist on vibes and how everything is going to just work out? You are wasting everyone’s time.

              • Plebcouncilman@sh.itjust.works
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                15 hours ago

                If you go back 20, 30 years ago you would never be able to make a living as a musician in an indie project. Nowadays you have an amazing and frankly mind blowing amount of very talented artists making wonderful and unique music that also affords them a living. I love music man, so I know that it’s never been a better time to be a fan of music especially if you like stuff that breaks boundaries. There is more difficulty becoming huge, but again that’s how it works now. huge artists like Taylor Swift, Beyoncé etc are basically a dying breed. The AI slop thing is more about chillhop artists etc having difficulty because their music is not differentiated in any way and the people who listen to it are not actually looking at who the artists is 99% of the time. Artists will have to adapt and make music that is more unique now instead of hoping that they get on the queue of people who are not paying attention to what they are listening to.

                The layoffs are proof of what I’m saying. Huge studios with thousands of employees are no longer sustainable, therefore they need to shed weight. The era of AAA 500million+ budget video games is coming to a close. More studios will close, more people will lose their jobs. From there a lot of smaller companies will spring up and that will be the gaming environment for the next 10 years or so.

                I’ve been gaming all my life, I turned 30 recently. And I think the last 5 years have been some of the best the industry has ever had, and it was all thanks to the indie scene and the AA scene. There has never been more variety at this level of quality ever before, that’s for sure. The only thing that may come close was the 90s when you basically had a similar scene to what we have now.

                All of this to say that from the perspective of the consumer, gaming/music/movies and tv are fantastic right now. But it’s become much more atomized, you have lots of niche shows, music acts and videogames as opposed to what we had before were there were a lot of larger properties but they all were a little dumbed down because they had to appeal to a large demographic within its niche.

                The people who most praise Gamepass are indie developers. All the time. The ones that complain the most are the AAA studio employees for a reason, it threatens their entire model.

                Does it suck for the developers, yes, I feel for them. But this is the market shifting to reflect consumer behavior and preference.

                Edit: Btw it really shows you haven’t even looked at gamepass, because it hardly has any AAA games that are not MS properties. And the ones it’s has are quite old. So it’s not how people find success in Gamepass, at all.

    • Rhynoplaz@lemmy.world
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      20 hours ago

      I don’t have a game right now. I spent the weekend searching Gamepass and testing out some games I wouldn’t have bought blindly, trying to find my next obsession.

      None have grabbed me yet. DOOM Middle Ages was starting to get fun but it kept crashing on me. Sorry developer’s, if your game doesn’t get my attention in the first ten minutes, you never deserved my money, but if I find the game on Gamepass and enjoy it, I tend to let others know.

      • learningduck@programming.dev
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        18 hours ago

        With GP, I tend to dwell on older AA, indies games that I had my eyes on, but not committed enough to buy or good but too janky to spend money on. I found that I have more tolerance this way.

      • chingadera@lemmy.world
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        18 hours ago

        Spend like 6 bucks on 3 games in the steam most purchased and you’ll be fine for awhile

          • chingadera@lemmy.world
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            18 hours ago

            That’s the solution homie, not the problem.

            You don’t have to have an expensive PC, and even if you do, the amount you would save on software would far outweigh that cost in a year or less. And then every year after that, 6 bucks for 3 games dude

  • AGD4@lemmy.world
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    20 hours ago

    I’m not very inclined to take at face value what a studio founder has to say about a service that might make them less money, and might save their customers money.

    Nobody is forcing studios or publishers at gunpoint to release on a subscription service.

    • ℍ𝕂-𝟞𝟝@sopuli.xyz
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      20 hours ago

      Yeah but on the other hand the dumping business model where you sell stuff below cost to kill competition has been a staple of Silicon Valley.

      Amd I’d rather the studio earn more money than the publisher in any case.

    • villainy@lemmy.world
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      20 hours ago

      Nobody is forcing studios or publishers at gunpoint to release on a subscription service.

      Except for the hilarious number of studios owned by Microsoft. One would hope Microsoft takes the effect of Game Pass into account when they’re reviewing sales figures and shutting down studios. One would hope…

      • Plebcouncilman@sh.itjust.works
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        20 hours ago

        The number may be high but it’s an almost insignificant proportion of the industry. There’s no industry pressure to be on Gamepass.

        • EnsignWashout@startrek.website
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          19 hours ago

          There’s no industry pressure to be on Gamepass, yet.

          Microsoft doesn’t willingly lose money on something unless they think they can make it into a market distorting rent extraction hellscape. something very profitable later.

          • Plebcouncilman@sh.itjust.works
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            18 hours ago

            A) it’s already profitable, as per Phil. Unless you think he’s misleading shareholders there’s no reason to doubt that claim. B) they would never be able to buy enough studios to create industry pressure to be on GP, it’s just not possible and the service would crumble under its own weight

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    18 hours ago

    I like how this prophecy was foretold a clean 1 week after this shit really went downhill. Who could’ve thunk Microsoft would be a shitty money grubbing whore?